Ashley Choi
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Blasters of the Universe


VR SHOOTER GAME

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Intense first-person VR shooter
Craft the best weapon to survive
from the endless #bullethell  ​

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Art Direction / Design​ / UI
​(PRE-ALPHA PHASE)
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Blasters of the Universe Trailer from Official Website  on YouTube

https://youtu.be/BHROa5CER3U

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​​​ONE LINER BRIEF
To create an original VR content to experiment with ‘touch’ and interactive object manipulation using HTC Vive or Oculus Touch Controls. 
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​THE IDEA
Started as ‘Wacky Weapons Simulator’, offer VR audience the ability to blow *up with all kinds of various weapons they’ve crafted. 

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Concept art for the main villain 'Allwin' by Marco Brunelleschi
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THE PLAN
​A single player, first-person VR shooter game using HTC Vive
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Create an attractive story, character, and gameplay that appeals to the targeted VR gamers. Male, late 20s to early 30s, a fan of 90s, early adopters who are willing to pay and try out small sized ‘Fun to play’ game titles.
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Weapon crafting is the key differentiator from other similar games. Encourage physical interactions to browse and select weapon parts. 
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THE STORY
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Blasters of the Universe
a.k.a. Wacky Weapons

In 1994, a guy once named Allen Fitzpatrick was a local arcade hero mastering the first generation of Virtual Reality (VR) arcade game. Outside of the arcade, people called him a loser. No one knew or care about him. But who cares? Allen had all the fame at the arcade where his ‘teen’ fans gathering around him and cheering for his heroic gameplay.
 
Unfortunately for Allen, VR wasn't a hit back in the 90s. Not many people quite understood it and saw its potential. The local arcade couldn't survive and shut down its business one day. Allen lost everything. EVERYTHING. Shortly after, Allen vanished and was never seen again. Someone said that he saw him wandering around that closed arcade at midnight, but no one knew what happened him.
 
Until now.
 
As VR started gaining the popularity back, the lost hero Allen was found at his own VR kingdom. Now he calls himself as the Grandmaster Allwin, the Virtual Space Load, claiming that he owns every pixel of VR space and attacks anyone who enters it.
 
Blasters of the Universe wants you to join the team and fought against Allwin, and take back the VR space for everyone. Find the best weapon configuration for each stage and fight against the endless marching of the Allwin's Army of Children.
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Creative Elements
First person perspective • Weapon crafting and battle field • 90s retro look 

Tech Highlights
  • First original game project from the studio
  • Hands on gameplay with HTC Vive​

Blasters of the Universe Preview from Official Facebook 


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THE GAMEPLAY
Weapon crafting lab VS Battlefield

Weapon crafting lab
You start the game here. Imagine a private underground bunker surrounded by multiple layers of weapon racks and gun range. Point and aim to swipe various weapon parts and build a custom weapon to defeat the battle. Each part reshapes the weapon in its own unique way, such as shooting style, bullet type, overall look and scale, and so on.  

Weapon Select Preview from Official Facebook 


​Battlefield
It's a first-person shooter in endless runner style gameplay, except that you won't run. Instead, the villains run towards you and shoot endless bullets to take your life. Turn, jump, duck and dodge to avoid the bullets. Each wave features different types of villains and overall game speed. Defeat as many villains as you can to set a high score.  

Blasters Boss Battle Preview from Official Facebook 


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THE OUTCOME
  • Early access version launched on July 14, 2016 on Steam.
    Visit the Steam store
  • ​Demo booth at Pax West 2016. 680 visitors played.
  • More update releases are expected with an additional funding.

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​
ON SOCIAL
  • Official Website ​www.blastersoftheuniverse.com
  • Facebook www.facebook.com/BlastersVR
  • Twitter @BlatersVR

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​
AGENCY / Secret Location
CLIENTS / Secret Location
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PROJECT GALLERY
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* Some images are sourced from:  Blasters of the Universe official Facebook and Twitter 
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RELATED DOCUMENTS  (Password required to review)
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Style Board  |  InVision
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Concept Arts  |  InVision
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User Flow  |  PDF (3Mb)

© COPYRIGHT 2021 ASHLEY CHOI

  • Home
  • Projects
    • Insidious VR
    • Blasters of the Universe VR
    • Pop Evil VR
    • The Book of Negroes Interactive
    • Perfect Storms Interactive
    • Continuum Interactive
    • DitchTV
  • About